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Rpg maker mv yanfly action sequence
Rpg maker mv yanfly action sequence












rpg maker mv yanfly action sequence
  1. #RPG MAKER MV YANFLY ACTION SEQUENCE HOW TO#
  2. #RPG MAKER MV YANFLY ACTION SEQUENCE CODE#

Throwable Objects: Compatibility with Battle Motions.

rpg maker mv yanfly action sequence

– Skip Battle Log: Compatibility with Battle Motions. – Fog and Overlay: Fixed issue when calling new Fogs with Plugin Commands. – Followup Skills: Compatibility with Battle Motions.

rpg maker mv yanfly action sequence

– Dual Wield: Compatibilty with Battle Motions. – Death Counter: Compatibility with Battle Motions. – Damage Popup: Compatibility with Battle Motions. – Counter Actions: Compatibility with Battle Motions. – Battle Advantage: Compatibility with Battle Motions. – Charge Actions: No longer requires two different skills. – Battle Graphic Setup: Compatibility with Battle Motions and added enemy gtaphic sufix. – Basic Module: Improved method stack for dynamic motions and added functions for compatibility with Battle Motions.

#RPG MAKER MV YANFLY ACTION SEQUENCE CODE#

Since the tutorial are just the videos, they require a bit less effort than making a whole plugin, since I still need to make a video for the plugin release after the code is done. The three more voted will be done within this month.

#RPG MAKER MV YANFLY ACTION SEQUENCE HOW TO#

The voting this time is not about plugins, but about detailed step-by-step video tutorials on how to setup the action sequences shown on the video (plus the dragoon jump). The other skills are displayed on the video. change this line to change the damage formula. RPG Maker MV Tutorials Tutorial Guide Video Videos Code JavaScript Action Sequence Stat Based Dot Damage over time. And now, the actual fun part - formulas It decides how much damage will opponent take or ally will heal. Well, instead of talking about the voting, let’s start it!ĭragoon Jump: The battler jumps high in the air and stays unreachable for a time, then he falls on the target dealing damage. Critical - Can skill critically hit, dealing increased damage by 300. I wanted to do something different to match the release of the Battle Motions, so I delayed the voting start. I changed how it’s setup is done, now it no longer requires two separated skills to work, just setup one skill and the notetag, and the magic will happen!Īnd there is still more! Those who follow the page might have noticed that I didn’t start a voting for this month. The Charge Actions was updated to the version 2.00. You can set every setp of the action (actually you must do it, since the action will strictly follow your commands), so the limit is your creativity. You can make from a simple ‘move to the enemy’ attack, from very elaborated action sequence, with multiple movements, motions and animations. This plugin is my own take on an animated battle system based on action sequence, allowing to completely customize the battle actions motions. Hello makers! I’m here to bring another new plugin, and this time a very special one, the waited (at last for some people =P) Battle Motions.














Rpg maker mv yanfly action sequence